I'm not skimping on features, the app currently supports OS X Lion features like Full Screen, Versions and Autosave. I believe most cross-platform UI libraries result in a sub-par experience, and Cocoa is the most productive, fastest way for me to produce an elegant app. 608 Export All Scripts command (Actor Class browser), 812 Export command (Generic. There's no "component" causing it to be Mac only other than the fact that it's a Cocoa app. I have not implemented the custom properties as yet but if people are interested and start using it I can add these to the exporter. 647-652 overview, 823 PhAT (Physics Asset Tool) Physics Editor. Loader-> loadJsonScene( "file.Position: Įxtents: If this Body had a previously set Collision Group you will need to re-apply it to the new Shape this creates. Will automatically update the mass properties and bounding radius. Loader-> setOffset(x, y) // to translate world You can pass a local transform when adding a shape, so that the shape gets an offset and an angle relative to the body center of mass. make sure to add your resources folder (folder containing json file) to cocos2dx search path cocos2d::FileUtils::getInstance()->addSearchPath( "your_folder ") īox2dWorldLoader *loader = new Box2dWorldLoader() Export email, contacts, and calendar items from Outlook to a. To learn how to import items after you export them, see Import email, contacts, and calendar from an Outlook. Currently there are loaders available for LibGdx(Java), Box2d-Web(Javascript), Cocos2d-x (c++), Apple's Sprite Kit (objective-c) and Unit圓D in /resources/loaders folder To use Cocos2d-x loader: This Outlook Data File contains your messages and other Outlook items, and is saved on your computer. You can export scene created in editor as json file (structure for the same is available in /resources/loaders folder), which can then be loaded in game engine. Sample image (pika.bmp) is provided in the /resources folder. Image should be grayscale with shape blocked in white color and background (area to be clipped) in black. To use auto trace, select "Shape From Bitmap" from "Create Shape" dropdown. Concave shape is decomposed to array of convex shapes, as Box2d supports only convex shapes Auto TraceĬoncave Hull generation to create shapes from bitmap image easily. Mark Bayazit's Algorithm is used to decompose concave shapes. To create rope joint, select two bodies -> create rope joint.To create prismatic joint, select two bodies -> create prismatic joint.To create gear joint, select two bodies and either two revolute or two prismatic joints or one revolute and one prismatic joint -> create gear joint.To create pulley joint, select two bodies -> create pulley joint.To create wheel joint, select two bodies -> create wheel joint.On the other hand, if you want to execute code. if Engine.editorhint: Code to execute when in editor. For example, if you want to execute some code only in the editor, use: GDScript. To check if you are currently in the editor, use: Engine.editorhint. To create revolute joint, select two bodies -> create revolute joint To turn a script into a tool, add the keyword tool at the top of your code.To create weld joint, select two bodies -> create weld joint.To create distance joint, select two bodies -> create distance joint.JOINT_ROPE // distance between two bodies can be constrained JOINT_PRISMATIC // a body's translation can be constrained along an axis (localAxis) Joint. JOINT_GEAR // a body can drive another body using either revolute/prismatic joint Joint. JOINT_PULLEY // bodies suspended from pulley Joint. The first thing you probably want to do is to install the exporter. This section of the documentation will show you, how to export i3d files with the I3D exporter plugins in Autodesk Maya. The GIANTS Editor and the GIANTS Engine can only load i3d files. JOINT_REVOLUTE // bodies can rotate about localAnchorB Joint. To generate i3d files of your 3d-models you can use the exporter plugin for Autodesk Maya. JOINT_WELD // bodies are glued to each other Joint. JOINT_DISTANCE // fixed distance between bodies Joint.
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