Sitting on the experimental fringe of post-rock, it features nine minimal pieces in which (often) piano and (sometimes) processed orchestral sounds share space with dense electronic soundscapes, creating an atmosphere that balances quiet reflection with creeping unease. Salcedo while isolated in his London apartment during the lockdown of spring 2020. You couldn’t ask for a neater illustration of the pandemic’s role in inspiring/enabling the creation of music than this project’s self-titled debut album (2020), written and recorded by Jorge S. I’m listing these projects in alphabetical order, but as luck would have it this puts 54daysathome in first place. Some of the following artists were featured in this recent MOGWAI tribute compilation special here on IDIOTEQ. Rather, it’s a personal view of some of the artists I’ve been lucky enough to discover as we’ve travelled this road in parallel. The list of artists here is not supposed to be an objective survey of this loosest of ‘scenes’, although I have tried to choose projects that represent the sheer quality and variety of music being made within it. So it’s no surprise, really, either that the music I ended up making fell roughly under the post-rock umbrella, or that so many other musicians found themselves sheltering there at around the same time. Post-rock as a genre has always been a broad church, has always attracted one-person projects, has always embraced experimentation, and has always been at home both with quiet introspection and with powerful expressions of emotion. When the Blazing Sun is Gone by The Glass Pavilion I’d sold all my instruments and recording gear two years earlier after a brain haemorrhage affected my ability to play guitar but was I really ready to give up on the whole idea of making music? I decided the answer was ‘no’, bought myself a MIDI keyboard and some recording software, and by the time of the second lockdown in the autumn, I was writing the tracks that became the first Glass Pavilion album. But I know that in my own case, the UK’s first lockdown in the spring of 2020 found me re-evaluating my relationship with music. I can’t presume to know which of these paths, if any, led the other artists featured here to release their first recordings at this particular time. Some relished the time suddenly available to them to realize some deeply personal ambition some found themselves struggling with loss or loneliness and sought an outlet for their feelings some simply took the opportunity to explore roads not yet taken. Whether to go for crit chance or crit multiplier, keep in mind that software defines the base stats on a weapon, which will then be multiplied by every other stats given by talents/items/trinkets, so you should be able to do the math and figure out what's best for you, somewhat.Email It’s no secret that the lockdowns and other social restrictions of the Covid era prompted people all over the world to take on creative projects of all kinds. I just know I've made a fancy hammer with 8.9 crit multiplier that one shots boss in the crack up to level 20 when it procs, so that's something. It's likely this affects crit chance/crit multiplier too, though I do not know about crit levels. Now ordinarily, based on the BiTs description, the damage of your weapon fall into a range (3~5), the better your bit, the more consistently you'll hit close to the max. I'm using crit multiplier mods on a crafted hammer, I know it works, and it feels pretty consistent in the damage it deals. You can currently find modded shields with hardware that doesn't drop (for example 'pusher', that's meant to push back enemies), and I tried to test the antigravity shield to know if they prevented knockback somewhat, but it was inconclusive. Note that 1st place gives a guaranteed hardware/talent item, which can be quite convenient to farm talent items given their low drop rate.įor the medbelt/energy shields, I treat the description as flavor text for now. It's possible for everyone to tie at 1st place, if no one scores points on any rounds. Note that tying for first counts as winning, and if you're well ahead of the competition, try to tie with second place. You can steal those of other players Most damage -> Overkilling stuff works towards that goal, making beam weapons highly advantaged when it comes upĭepending of your rank, you'll get more or less pointsĪt the end of those, you get a more or less generous reward based on your final rank among your competitors. 6 rounds lasting about 1m30 each, in which every players compete against the others towards an objective, some less clear than others.Ĭlose-range -> Melee (or very close to it) Long-range -> Anything but melee Accumulators -> Take the green stuff and put them on your designed platform.
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